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Rousing Bard School Print E-mail
Written by Ryan. Costello, Jr   
Tuesday, 06 May 2008 04:47

Rousing Bards don't need an instrument, favouring their own powerful voices. Five or more ranks in Perform (Oratory) grants a synergy bonus to the Perform (Rousing Bard) skill. A bard who chooses the rousing bardic music school as his speciality adds the Diplomacy (Cha) skill to his class skill list. A rousing bard with no ranks in any other bardic perform skill grants allies within thirty feet (not counting himself) a +1 bonus to Will saves at 2nd level, and a further +1 every six levels thereafter.

Rousing Bardic Music

1st Inspire Competence

1st  On Your Toes

3rd Charge!

6th Heated Negotiations

9th Onward

12th Devastating Effectiveness

15th Snap Out Of It

18th Inspire Excellence

 

1st Level

Inspire Competence (Su)

A bard of 1st level or higher with 3 or more ranks in the Perform (Rousing Bard) skill can use his speech or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally.

The ally gets a moral bonus on skill checks with a particular skill equal to the bard’s Charisma modifier. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A bard can’t inspire competence in himself. Inspire competence is a mind-affecting ability.

 

On Your Toes! (Su)

A bard of 1st level or higher with 3 or more ranks in the Perform (Rousing Bard) skill can use his speech or poetics to combat-ready his allies. To be affected, an ally must be able to hear the bard sing.

All affected allies are no longer considered flat footed. This song has no affect on allies that are not already flat footed.

On Your Toes is a mind-affecting ability.

 

3rd Level

Charge! (Su)

A bard of 3rd level or higher with 6 or more ranks in the Perform (Rousing Bard) skill can use his speech or poetics to increase the effectiveness of his and his allies’ charges. To be affected, an ally must be able to hear the bard sing.

Affected allies add the bard’s Charisma modifier to their attack roll when charging instead of the normal +2. They still suffer a -2 penalty to armour class for charging. The effects last until the end of the bard’s next turn.

Charge! is a mind-affecting ability.

 

6th Level

Heated Negotiator (Su)

A bard of 6th level or higher with at least 9 ranks in the Perform (Rousing Bard) skill can use his speech or poetics to punctuate an argument dramatically. The bard or an ally within 30 feet that can hear the bard adds the bard’s bard level to the next Charisma-based skill check they make. The effects of this song last until the end of the bard’s next turn.

 

9th Level

Onward! (Su)

A bard of 9th level or higher with at least 12 ranks in the Perform (Rousing Bard) skill can use his speech or poetics to increase the tactical movement of his allies. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter.

Affected allies add 10 feet to their movement.

Onward! is a mind-affecting ability.

 

12th Level

Devastating Effectiveness (Su)

A bard of 12th level or higher with 15 or more ranks in the Perform (Rousing Bard) skill can use his speech or poetics to make his allies’ devastating blows more devastating. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter.

Affected allies add the bard’s Charisma modifier to their roll to confirm critical hits.

 

15th Level

Snap Out Of It! (Sp)

A bard of 15th level or higher with 18 or more ranks in the Perform (Rousing Bard) skill can use his speech or poetics to create an effect equivalent to the break enchantment spell (caster level equals the bard’s class level), except as noted below. This song only frees a single target within 30 feet affected by enchantment spells, not transmutations or curses.

 

18th Level

Inspire Excellence (Su)

A bard of 18th level or higher with 21 or more ranks in the Perform (Oratory) skill can use his speech or poetics to inspire excellence in himself and all allies around him. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing.

Affected allies gain a +4 morale bonus to the ability score of their choice. Inspire excellence is a mind-affecting ability.