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Minstrel Bard School Print E-mail
Written by Ryan. Costello, Jr   
Tuesday, 06 May 2008 04:45

A minstrel bard likes spirited string instruments like the lute or fiddle. Five or more ranks in Perform (Lute) or Perform (Fiddle) grants a synergy bonus to Perform (Minstrel Bard). Note that synergy bonuses do not stack. A bard who chooses the minstrel bardic music school as his speciality adds the Heal (Wis) skill to his class skill list. A minstrel bard with no ranks in any other bardic perform skills gains a +1 bonus to his caster level at 2nd level, and a further +1 every six levels thereafter. This bonus does not grant new spells known or spells per day as though he had gone up a level.

Minstrel Bardic Music

1st  Countersong

1st  Musical Curing

3rd Rejuvenate

6th Stabilize

9th Remove Blindness

12th Song of Freedom

15th Musical Healing

18th Death Ward

 

1st Level

Countersong (Su)

A bard with 3 or more ranks in the Perform (Minstrel Bard) skill can use his music to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.

 

Musical Curing (Su)

A bard with 3 or more ranks in the Perform (Minstrel Bard) skill can use his music to cure an ally’s wounds. Musical Curing cures hit points of damage equal to the bard’s class level multiplied by his Charisma bonus to a single target within 30 feet.

 

3rd Level

Rejuvenate (Su)

A bard of 3rd level or higher with 6 or more ranks in the Perform (Minstrel Bard) skill can use his music to refresh tired allies. Allies within 30 feet of the bard regain hit points as though they had just slept for 8 hours and are temporarily immune to fatigue or exhaustion. The effect lasts for as long as the allies hear the bard play and 5 rounds thereafter.

Allies gain no further benefits of eight hours of sleep, such as the chance to memorize new spells or new uses of abilities limited to daily uses.

 

6th Level

Stabilize (Su)

A bard of 6th level or higher with 9 or more ranks in the Perform (Minstrel Bard) skill can use his music to prevent a dying ally’s condition from worsening. All allies currently at -1 to -9 hit points and within 30 feet of the bard immediately stabilize. No hit points are gained. This song has no affect on characters above -1 hit points or below -9 hit points.

 

9th Level

Remove Blindness (Sp)

A bard of 6th level or higher with 9 or more ranks in the Perform (Minstrel Bard) skill can remove blindness (as the spell Remove Blindness/Deadness). Using this song requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet.

 

12th Level

Song of Freedom (Sp)

A bard of 12th level or higher with 15 or more ranks in the Perform (Minstrel Bard) skill can use music to create an effect equivalent to the break enchantment spell (caster level equals bard class level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard can’t use song of freedom on himself.

 

15th Level

Musical Healing (Su)

A bard of 15th level or higher with 18 ranks or more in the Perform (Minstrel Bard) skill can use music to cure the wounds of its allies. All allies within 30 feet of the bard immediately regain hit points equal to the bard’s class level plus its Charisma modifier.

 

18th Level

Death Ward (Sp)

A bard of 18th level or higher with 21 or more ranks in the Perform (Minstrel Bard) skill can protect its allies from the effects of negative levels (as the spell Death Ward). All allies within 30 feet of the bard are immune to all death spells, magical death effects, energy drain, and any negative energy effects for as long as they hear the minstrel bard’s music and five rounds thereafter.