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Variant Monster - Enlightened Zombie Print E-mail
Written by Ryan. Costello, Jr   
Monday, 18 October 2010 22:35

Behold, the alpha zombie,the omega zombie, the leader of your zombie horder: The enlightened zombie, a new variant zombie for the Pathfinder RPG.

Enlightened Zombie

Despite the wherewithal of a rolling rock, occasionally an alpha zombie establishes the destructive direction of the undead horde’s path. Unlike a mindless zombie, an enlightened zombie retains some of its mental capacity. It can not reason, but it can strategise.

CR: As a standard zombie of its HD +1.

Abilities: As a standard zombie, except its Intelligence becomes 2.

Skills: Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Enlightened zombies can have ranks in any of the following skills: Climb* (Str), Intimidate (Cha), Perception* (Wis), Survival (Wis) and Swim* (Str). All of the skills marked with an (*) are class skills for enlightened zombies. Enlightened zombies with an Intelligence of 3 or higher can put ranks into any skill.

Feats: An enlightened zombie may select from the feats available to an animal of its intelligence. For enlightened zombies with Intelligence 2, see Animal Feats in the Druid entry of the core rulebook. Enlightened zombies with Intelligence 3 or higher may select any feat they are physically capable of using.

Advancement: Although it loses its class levels when it becomes a zombie, an enlightened zombie may take class levels as it advances.